/* ========================================================================
 * PlantUML : a free UML diagram generator
 * ========================================================================
 *
 * (C) Copyright 2009-2024, Arnaud Roques
 *
 * Project Info:  https://plantuml.com
 * 
 * If you like this project or if you find it useful, you can support us at:
 * 
 * https://plantuml.com/patreon (only 1$ per month!)
 * https://plantuml.com/paypal
 * 
 * This file is part of PlantUML.
 *
 * PlantUML is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * PlantUML distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
 * License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 *
 * Original Author:  Arnaud Roques
 * 
 *
 */
package net.sourceforge.plantuml.preproc;

import java.io.IOException;
import java.io.UncheckedIOException;

import net.sourceforge.plantuml.Lazy;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.TextBlockUtils;
import net.sourceforge.plantuml.klimt.sprite.Sprite;

public class StdlibSpriteSvg implements Sprite {

	final private Lazy<Sprite> sprite;

	public StdlibSpriteSvg(Stdlib lib, String name) {
		this.sprite = new Lazy<>(() -> {
			try {
				return lib.readSvgSprite(name);
			} catch (IOException e) {
				e.printStackTrace();
				throw new UncheckedIOException(e);
			}
		});
	}

	@Override
	public TextBlock asTextBlock(HColor fontColor, HColor forcedColor, double scale, final HColor backColor) {
		final Sprite tmp = this.sprite.get();
		if (tmp == null)
			return TextBlockUtils.EMPTY_TEXT_BLOCK;
		
		return tmp.asTextBlock(fontColor, forcedColor, scale, backColor);
	}

}
